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Constant@Brigittines – January 2009

All players were present for Workshop 2 at Les Brigittines from 24-27th January.

We worked intensively with the software, stretching the possibilities and making Simon update the software daily.
We worked intensively exchanging experiences amongst the different disciplines. Narratives can take on all different meanings depending on who’s talking (the musician, the dancer, the storyteller).
We looked for images and scores, uploaded our material to the computer, set the rules and played. By the end of the fourth day, we had set out a thorough playing structure, consisting of:

crossroads
soundgame
syst_nerveux
beach2

a crossroad: this was the first score, proposed by Laia Sadurní. The red chair on stage made the image of the crossroad (in)visible. From one could activate the 3 other zones: the sound game (right), the nervous system (left), the beach (front). The world of the crossroad was set out as a meeting point for everyone. Concept: Laia Sadurní.

a nervous system: this zonemap was set out for the dancers and the musicians only. 4 squares in the middle triggered each different images, going from the nervous system of a human body to the nerfs of a motherboard and some music scores from Cornelius Cardew. While the dancers moved in and through the images as atoms, the musicians played the ‘images’ that were projected as scores. The crossroad stayed present as another sub-layer, as the 3 other zones could be triggered as exits to the beach (front), the sound game (right), the crossroad (back). Concept: Dorothé Depeauw.

a sound game: this world makes use of the ‘proximity zone’ offered by the software. The distance from each body to the centre of the circle is constantly measured and passed onto the machine. Each movement in the circle triggered a number. The closer one would come to the centre of the circle the faster the numbers would be announced. Players executed one specific gesture/sound/… for each of the numbers, clearly and neatly as if they were programmed machines. The crossroad stayed present as another sub-layer, as the 3 other zones could be triggered as exits to the beach (front), the nervous system (left), the crossroad (back). Concept and direction: Matthias Koole.

a beach: this world refers to the classical theatre stage where the actors play in a static setting. Once the world of the beach was triggered, someone could activate the image of the beach by sitting on the chair. This world was thought as a pause: the storyteller would sit on the chair and tell a story (Sortilèges by Michel de Ghelderode) while the other performers would lay down and rest. The crossroad stayed present as another sub-layer, as the 3 other zones could be triggered as exits to the sound game (right), the nervous system (left), the crossroad (back). Concept and direction: Rebecca Lenaerts, An Mertens.

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