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De Pianofabriek KWP

Score 10: la passoire

Inspired from Deufert, Peeters & Plischke:

– 4 players
– 4 notebooks
– 1 story (or 3 versions of the same story)
– coloured papers, pens
– personal objects

Time: 3h

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Score 8: building up a new ecosystem

– As many players as you want
– some paper
– colored pens

– place yourself in a comfortable position
– close your eyes
– imagine your body desintegrate, until only the essential is left
– rebuild your body from the essential – grow only what you think is necessary (3 legs, 5 hands, 10 eyes… or less)
– start moving with your new body
– explore the space with your new body
– meet the other species
– explore how you communicate
– explore how you mutate through the different encounters
– move and talk with your new body
– stop and draw your bodies on 1 sheet of paper
– write words that describe the specs of your new body

Score 9

– 1 observer
– 1 storyteller
– 1 receiver
– 1 story (in this case, Raymond Queneau, Exercices de Style)
– 1 sheet of paper
– 1 pen
score 7

– Repeat score 7 but the story withdrawn from the body is inspired by the story from the book.

– The receiver draws her experience on a sheet of paper

– Receiver and storyteller improvise, observer gives instructions

– Repeat score 5 but this time based on the drawing of the receiver.
The observer completes the drawing with words, signs, connecting elements you associate.
An own logic, a new language comes up.

Score 7 – pix

Score 7

– 1 observer
– 1 storyteller
– 1 receiver

The storyteller uses the body to tell a story. By touching the body, inspiration comes up. The receiver doesn’t react. The observer draws the story. When the story is finished the receiver has the time to draw the story she received and remembers. What does the body remember…

Variation 1: with 2 observers, one draws, the other writes.

Variation 2:
The receiver of the story and the storyteller improvise the story together on stage. The observer gives instructions, reading from her own score (drawing or text).

Score 6

– x amount of players
– online computer

– watch different fragments from your favourite movies
– each player chooses one sentence and one movement or gesture she remembers from the movie.
– try out both for yourself. What is the movement and how does it fit with the text. Make things bigger, play with tempo, exaggerate.
– start interacting with the others

Score 5

x players (you can do this with a lot of people)
1 object
1 washable pen (if someone feels like drawing at the same time)

Pass on the object from one to another pronouncing a word, associate your word to the word you receive (no thinking involved)

– associate sentences
– do not use the 1st association that pops up in your head, but the 2nd
– associate sentences keeping in mind a particular constraint (f.ex. think of rectangular/white)
– improvise with words and movement using the object (for more respect and a better listening attitude)

Score 4

4 people
4 flashlights
a camera connected to a projector and a screen

Time: as is needed for each person individually

I. Find yourself a route (round, like a molecule) and follow it several times as if you were driving a car (accelerating, stopping, reverse, watching left and right), practise it so you know it by heart.
Switch of the light, turn on your flashlights, follow your route making sure your invisible on screen – only your light is visible)

II. Look closely at different pictures dealing with clair-obscur. Choose two pictures.
Repeat your route. At the stops, improvise with words based on the two pictures.


We realized we’re not speaking the same languages and thus not understanding the same things. This is to be understood in a literal way:

– there is a mixture of Dutch, French, Spanish & English native speakers in the group

– there is a mixture of disciplines each dealing with their own protocols

So one morning we sat down with a cup of coffee and agreed upon the following:

– a score: a proposition with rules, can be of any kind

– a notation: output of the action, a written trace of something, enables repetition and re-use, can become a score

– an instruction: a guide for action without any judgment value

– a rule: a guide for action with judgment value (good/bad, win/loose,…)

– a partition (bastard use from French and Dutch): we used it as a ‘partiture’ (FR/NL), but it is a ‘division’

Score 3


– 1 storyteller

– 1 dancer

– 1 manipulator of  lighttable

– 1 camera filming scene attached to beamer

Time: 10′

Play with visibility and invisibility

– the storyteller: when you’re lighted up, speak as if you were sitting at a table in dialogue with someone you love and has not seen for a very long time because of a dispute you had – when you’re invisible, follow the dancer and/or guide her in her world
– the dancer: imagine you’re the character the storyteller is talking to

Change the frequency of players and play with flashlights in the dark