! Co LAPse KoDe

Kaleidoscope & Object Score Notation, the Next Generation

RSS Feed

Archives for Pix

@ circus Suspensa

Comments Off

With the help of Marginalia+Lab Dorothe visited a lot of different work spaces in Belo Horizonte; one was not high enough, another was only available 2 x 3hs/week. In the end she chose the theatre in construction of the circus company Suspensa. They are situated in a charming ‘red’ village at 30 minutes by car from the city.

Read the rest of this post

Jul 1, 2011

4 new ways of tracking

Comments Off

The participants of the Workshop Motion Tracking Traces imagined collectively different ways of representing the tracking. They made annotations of their ideas that Pierre introduced as literally as possible into the code.
Thanks to all the participants and to Pierre who burned his brain!! Read the rest of this post

Jun 21, 2011

“June Meeting” at Marginalia+Lab

Comments Off

Pierre et Dorothé présentent le projet !Co LAPse KoDe  ainsi que le déroulement et but de la  résidence à Belo Horizonte

“June Meeting” at Marginalia+Lab. Saturday 11 at 4pm.

Le mot est passé maintenant nous espèrons découvrir et travailler avec des programmeurs, chorégraphes, conteurs, musiciens, artistes visuel,.. Locaux. Let’s see .

See the video of the livestreaming if you missed it!!

Jun 12, 2011

Try-out Kinect

Comments Off

We had fun trying out the Kinect in the Constant’s office, Rue du Fortstraat and De Pianofabriek. In the end we decided to stick with our classical surveillance camera for this project !CoLAPseKode. Read the rest of this post

Jun 10, 2011

Score Patio & Stage in De Pianofabriek

Comments Off

With the new objects grab & anim we created the following score. It goes with a small script and is best executed it with the residents of the house.

0/ video on stage – player 1 moves inside the imagined picture of the patio – grab stage_

Read the rest of this post

Jun 10, 2011

GRAB! & some other new objects

Comments Off

The latest experience in De Pianofabriek made us dream about capturing a videostream and play it back on the spot in a transparancy mode, something that would require a very powerful processor. Toonloop, a tool that has been very much appreciated at Constant lately (since OSP brought it back from LGM Montreal), offered the methodology for the grab and anim object.
First we grabbed manually using Alt+g and ran this script to make the grabs transparant and show them with anim-object. You need to add a transparant image in the folder where you run the script (tran.png) and indicate the prefix it has to match [-m], the degree of transparancy [-p] and the output mentioned in the load message of the anim object [-o]:
$ tranimages.py -t tran.png -m prefix_ -p 50 -o letter_

… the time Simon finished creating the grab-object! Then we forgot about it 🙂
Both objects can be combined with a metronome function. Just one click and the machine films the scene & plays it back!
What a joy!

Other objects Simon added in the Brussels’ residency were route & body_route to guide information from one precise body to different objects and osc_in.

Jun 10, 2011

Swapping between surveillance cameras

Comments Off

This time in De Pianofabriek we had the permission to connect objscrs to one of the surveillance cameras in the matrix room. During the entire week we could switch permanently between the ‘stage’ and ‘the patio’, which caused a lot of confusion in our heads in the first place.

swapping & overlays

swapping between cameras & using overlays

The connection was smooth: thanks to the stageboxes DPF can beam the video stream up in less than 5 minutes. The videoswitcher that was part of their previous surveillance system (and almost ended up in the trash) found a new life:

Jun 10, 2011

1st Arrival in Belo Horizonte

Comments Off

Read the rest of this post

Filed under Marginalia+Lab, Pix, Report
Jun 1, 2011

jeu_des_jeux_beeld_area -> jeu_des_jeux_cour_area

Comments Off

The experience of moving ‘inside’ an image changed the sense of the game in such a way that we modified the next score of the set by writing a new text that suits the event better. Whereas jeu_des_jeux_beeld_area.xml evoques some particularities of the Brussels’ fleemarket at La Place au Jeu de Balle, teh text in jeu_des_jeux_cour_area evoques a future world in which we’ll all learn to use our bodies in precise and conscious ways. And objscrs is training us for that! (with a big thanks to our mini-audience for sharing this thought). Read the rest of this post

Apr 23, 2011

jeudesjeux_beeldverhaal -> jeudesjeux_cour_beeldverhaal

Comments Off

As part of the manual set of scores jeudesjeux_beeldverhaal.xml wants to illustrate the principle of triggering image and sound through the position of the body. It uses the logo in places surveiled by cameras – this is imposed by the Belgian law (img above left). The lines are filled with text about the routes people tend to take daily, depending on parameters as ‘work’, ‘weather’, ‘time’, ‘company’ etc. The text is used in following scores to play with.
We felt the need to change the image into something ‘more human’. Read the rest of this post

Apr 23, 2011