! Co LAPse KoDe

Kaleidoscope & Object Score Notation, the Next Generation

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Author Archives: ana

Camera?

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Pierre left Brasil when An arrived, leaving the machine in a fine & properly functioning state. But it seemed he had taken his particular karma with him, because when Dorothe & An tried to boot the machine with objscrs, the camera stayed liveless.

>>> freeglut (openframeworks): OpenGL GLX extension not supported by display ‘:0.0’ Read the rest of this post

Jun 27, 2011

Try-out Kinect

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We had fun trying out the Kinect in the Constant’s office, Rue du Fortstraat and De Pianofabriek. In the end we decided to stick with our classical surveillance camera for this project !CoLAPseKode. Read the rest of this post

Jun 10, 2011

Score Patio & Stage in De Pianofabriek

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With the new objects grab & anim we created the following score. It goes with a small script and is best executed it with the residents of the house.

0/ video on stage – player 1 moves inside the imagined picture of the patio – grab stage_

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Jun 10, 2011

Update manual

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The one and only manual of objscrs dated from December 2009, so with all these changes and the perspective of the public workshops in Belo Horizonte, we spent some time to update the manual.

You can find it here: http://www.objscrs.org/downloads.
It also includes info on the new settings format and some of the new objects, body_route, route, body_age, osc_in, etc.

Jun 10, 2011

GRAB! & some other new objects

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The latest experience in De Pianofabriek made us dream about capturing a videostream and play it back on the spot in a transparancy mode, something that would require a very powerful processor. Toonloop, a tool that has been very much appreciated at Constant lately (since OSP brought it back from LGM Montreal), offered the methodology for the grab and anim object.
First we grabbed manually using Alt+g and ran this script to make the grabs transparant and show them with anim-object. You need to add a transparant image in the folder where you run the script (tran.png) and indicate the prefix it has to match [-m], the degree of transparancy [-p] and the output mentioned in the load message of the anim object [-o]:
$ tranimages.py -t tran.png -m prefix_ -p 50 -o letter_

… the time Simon finished creating the grab-object! Then we forgot about it 🙂
Both objects can be combined with a metronome function. Just one click and the machine films the scene & plays it back!
What a joy!

Other objects Simon added in the Brussels’ residency were route & body_route to guide information from one precise body to different objects and osc_in.

Jun 10, 2011

Swapping between surveillance cameras

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This time in De Pianofabriek we had the permission to connect objscrs to one of the surveillance cameras in the matrix room. During the entire week we could switch permanently between the ‘stage’ and ‘the patio’, which caused a lot of confusion in our heads in the first place.

swapping & overlays

swapping between cameras & using overlays

The connection was smooth: thanks to the stageboxes DPF can beam the video stream up in less than 5 minutes. The videoswitcher that was part of their previous surveillance system (and almost ended up in the trash) found a new life:

Jun 10, 2011

jeu_des_jeux_beeld_area -> jeu_des_jeux_cour_area

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The experience of moving ‘inside’ an image changed the sense of the game in such a way that we modified the next score of the set by writing a new text that suits the event better. Whereas jeu_des_jeux_beeld_area.xml evoques some particularities of the Brussels’ fleemarket at La Place au Jeu de Balle, teh text in jeu_des_jeux_cour_area evoques a future world in which we’ll all learn to use our bodies in precise and conscious ways. And objscrs is training us for that! (with a big thanks to our mini-audience for sharing this thought). Read the rest of this post

Apr 23, 2011

jeudesjeux_beeldverhaal -> jeudesjeux_cour_beeldverhaal

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As part of the manual set of scores jeudesjeux_beeldverhaal.xml wants to illustrate the principle of triggering image and sound through the position of the body. It uses the logo in places surveiled by cameras – this is imposed by the Belgian law (img above left). The lines are filled with text about the routes people tend to take daily, depending on parameters as ‘work’, ‘weather’, ‘time’, ‘company’ etc. The text is used in following scores to play with.
We felt the need to change the image into something ‘more human’. Read the rest of this post

Apr 23, 2011

Scores ‘Le jeu des jeux’

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For ‘Le Jeu des jeux’ in Poitiers we played without video and text display, as both objects need stabilizing.
We proposed 7 games as a manual, the audience had the possibility to play back the games.
Herewith you find:
– the scores
– the images
– the pd-patch (connected to an electric guitar)

Mar 27, 2011

! Co LAPse fashion

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The Roberta Miss & Barbara Decloux line has been successfully exported to Poitiers!

Mar 19, 2011