- n players (movement/sound/voice)
- computer installed with Object Score Notation
- 1 story recorded by order of the frequency of words
- variables: speed, volume
The computer gives voice to the story, players interpret the story with movement and sound.
Variation 1: surveillance: one player giving voice walks along the variables on scene, adds voice to the computer or silences, regulates volume and speed. Others execute/follow.
Variation 2: guiding: players follow but can also create deviations of the story. 1 player regulates the machine by silencing it, speeding it up, slowing it down, regulating the volume, installing the machine as a potent leader.
Variation 3: collaborative: all players can either follow the story, create deviations or guide machine