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Reportage Indymedia.be

Category: Press, Report

Announcement of VJ12 with focus on Kaleidoscope:

Screenshot-Media-activisme en mediakunst op het festival van vzw Constant | Indymedia.be - Mozilla Firefox

And all over again @ La Bellone

  • Fancy way to attach the camera at the 10m heigh ceiling:

    cam_kl

  • Installing the dance floor – with special pvc-treat for Lot & Dorothé thanks to Zinneke:

    floor_kl

  • Reward will be: chocomousse op bomma’s wijze

    all_4_chocomousse

  • We are very lucky: working with brand new stuff (screen/floor/beamer/spots) – just arrived at La Bellone

    material_kl

  • The result = great!

    bellone_kl

Quand la machine a commencé à nous parler

Category: Report

Ce texte peut être utilisé pour le jeu de Kaleidoscope.

Copyright: 2009, An Mertens. Copyleft : cette oeuvre est libre, vous pouvez la redistribuer et/ou la modifier selon les termes de la Licence Art Libre. Vous trouverez un exemplaire de cette Licence sur le site Copyleft Attitude http://www.artlibre.org ainsi que sur d’autres sites.

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New setting @ La Raffinerie, Molenbeek

Or how a place can change a look:

raffinerie_echecs

Score 16: machine only

Category: Report, Scores

Ingredients:
- Object Score Notation
- black floor
- sounds

Create as many zones as the floor can take. Attach a soundfile to each zone.

soundmachine_loadbang
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Score 15: collaborative storytelling

Ingredients:
- n players (movement/sound/voice)
- computer installed with Object Score Notation
- 1 story recorded by order of the frequency of words
- variables: speed, volume

Score:
The computer gives voice to the story, players interpret the story with movement and sound.

Variation 1: surveillance: one player giving voice walks along the variables on scene, adds voice to the computer or silences, regulates volume and speed. Others execute/follow.

Variation 2: guiding: players follow but can also create deviations of the story. 1 player regulates the machine by silencing it, speeding it up, slowing it down, regulating the volume, installing the machine as a potent leader.

Variation 3: collaborative: all players can either follow the story, create deviations or guide machine

Score 14: emergency

Ingredients:
- 1 camera
- 1 beamer
- lights
- 7 players
- 1 or more white hats with black number on top
- costumes with white rectangular zones

Time: for as long as the computer is out (stolen, crashed, bugged, or just switched off on purpose)

Instructions:
All players are functions of the software, apart of the one who is wearing the hat. 6 players work together in order to give instructions to the player who is wearing the hat. The hat-player(s) executes the instructions.
Instructions can be:
- show/hide img (fixed image) or vid (video = moving image + sound)
- play/stop snd (can be any sound)

Variation:
1. if you are a function of the software, link yourself physically to the players you’re communicating with (by using ropes, tape…)
2. negociate a way to play when all technology falls out (flashlights might help)

Object Score Notation:

emergency

7 days later – it works again

Computer set-up / software running / camera well connected / almost all material uploaded again / tired / happy / THIEVES: STAY AWAY!

Big thanks to all* for time, energy, practical, financial, physical & moral support!

*Simon, Michael, Michael, Linda, David, Wendy, Peter, Femke, Denis, Seda, players, hosts, friends & family

It works!

That was on Thursday 1-10-9, ready to go into full rehearsal process.
The next morning our equipment was gone … stolen.
Four days later and lots of hours in cie of Michael and on the chat with Simon in Glasgow we are slowly recovering. In the mean time an ‘emergency world’ has been constructed. Humans will survive the machine!