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objscrs online!

Objscrs is the motion tracking software that was used for Kaleidoscope. The program allows you to interpret the movement of objects and bodies in a live video image using different types of sensor zones.

The latest version of this software was developed by Simon Yuill as the negociation platform for the installation-performance Kaleidoscope. Code, manual and documentation can be found here and can be used, copied and distributed freely.

Enjoy!

Video online!

A video of the Kaleidoscope-performance can be found here:

- Version française

- Dutch version

Filming: Christina Clar

Editing: Robin Vandenbergh

People playing

kaleidoscope091125c kaleidoscope091125b kaleidoscope091125akaleidoscope091125

Reportage Indymedia.be

Category: Press, Report

Announcement of VJ12 with focus on Kaleidoscope:

Screenshot-Media-activisme en mediakunst op het festival van vzw Constant | Indymedia.be - Mozilla Firefox

And all over again @ La Bellone

  • Fancy way to attach the camera at the 10m heigh ceiling:

    cam_kl

  • Installing the dance floor – with special pvc-treat for Lot & Dorothé thanks to Zinneke:

    floor_kl

  • Reward will be: chocomousse op bomma’s wijze

    all_4_chocomousse

  • We are very lucky: working with brand new stuff (screen/floor/beamer/spots) – just arrived at La Bellone

    material_kl

  • The result = great!

    bellone_kl

Quand la machine a commencé à nous parler

Category: Report

Ce texte peut être utilisé pour le jeu de Kaleidoscope.

Copyright: 2009, An Mertens. Copyleft : cette oeuvre est libre, vous pouvez la redistribuer et/ou la modifier selon les termes de la Licence Art Libre. Vous trouverez un exemplaire de cette Licence sur le site Copyleft Attitude http://www.artlibre.org ainsi que sur d’autres sites.

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New setting @ La Raffinerie, Molenbeek

Or how a place can change a look:

raffinerie_echecs

Score 16: machine only

Category: Report, Scores

Ingredients:
- Object Score Notation
- black floor
- sounds

Create as many zones as the floor can take. Attach a soundfile to each zone.

soundmachine_loadbang
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Score 15: collaborative storytelling

Ingredients:
- n players (movement/sound/voice)
- computer installed with Object Score Notation
- 1 story recorded by order of the frequency of words
- variables: speed, volume

Score:
The computer gives voice to the story, players interpret the story with movement and sound.

Variation 1: surveillance: one player giving voice walks along the variables on scene, adds voice to the computer or silences, regulates volume and speed. Others execute/follow.

Variation 2: guiding: players follow but can also create deviations of the story. 1 player regulates the machine by silencing it, speeding it up, slowing it down, regulating the volume, installing the machine as a potent leader.

Variation 3: collaborative: all players can either follow the story, create deviations or guide machine

Score 14: emergency

Ingredients:
- 1 camera
- 1 beamer
- lights
- 7 players
- 1 or more white hats with black number on top
- costumes with white rectangular zones

Time: for as long as the computer is out (stolen, crashed, bugged, or just switched off on purpose)

Instructions:
All players are functions of the software, apart of the one who is wearing the hat. 6 players work together in order to give instructions to the player who is wearing the hat. The hat-player(s) executes the instructions.
Instructions can be:
- show/hide img (fixed image) or vid (video = moving image + sound)
- play/stop snd (can be any sound)

Variation:
1. if you are a function of the software, link yourself physically to the players you’re communicating with (by using ropes, tape…)
2. negociate a way to play when all technology falls out (flashlights might help)

Object Score Notation:

emergency