! Co LAPse KoDe

Kaleidoscope & Object Score Notation, the Next Generation

RSS Feed

Presentation Kaleidoscope

Comments Off
Posted by ana on November 11, 2010 at 6:15 pm

These are the notes of the meeting.
For a full presentation of Kaleidoscope, please visit the Kaleidoscope-blog.

__History

*development software: images -> sound -> interface

*process of exchange of languages between different disciplines (professional/amateur)

*The 1st version of Objscrs was created for an installation by Kirsty Stansfield: scuplture working with sound & performance: a scene = equally objects & people & interest in languages, non-directive practice, work with non artistic people in workshops (how to create conditions for other people to be creative)

__Audience: ‘dispositive’

players & audience can follow by squares on projection screen & monitors

Presentation@Brigittines, Brussels Jan 2009:  improvisation without explanation (ea walk into installation before starting the game)

Presentation@Maison de la Bellone

– games: choice was random – 1st night explained -> very participatory

– 2nd night wihtout introduction -> no participation

-> audience have more habit to go into intelligent space (cfr musea) , but not during performances

-> amateur/professional (part of our politics) in audience (f.ex. friend of Christina who played ‘Elektra’ improvising, was professional performer himself)

__Next

idea for performance as physical live-coding

-> audience can become authors, rewriting the rules, it already happened with f.ex. soundmachine

___Scene: agencies of scotch, light (main character), chairs

– Guattari/Deleuze: stratified vs smooth space

–  objet vivant – humain devenait objet

– la machine faisait apparaître objet & objet devenait vivant devant toi

-> motion tracking doesn’t know the difference between objects & people as agencies in a performance, scores for performers = scores for objects

-> in some of the games it was the use of objects who determined game:
f.ex. White Noise: stage as canvas for lights (main scene was projection)
f.ex. Binary Computation: chairs as agents

___References:
– Brechtian: exposing apparatus
– Kantor (artist who became director – set builder who became director and took set as a theatre)

– Yvonne Rainer – algorithmic process of choregraphy – pièces copiables

– Elaine Scarry – The body in pain

___Proposal:
we made a negociation tool: software is mediator, visible, communicates with people, engages the communication between people – software is not neutral, produced in a cultural background -> which language are you using, which interface – we show interface

vs

representation tool: everything is hidden, software is invisible, not any machine – maybe camera|infrared light

Both comments and pings are currently closed.