The participants of the Workshop Motion Tracking Traces imagined collectively different ways of representing the tracking. They made annotations of their ideas that Pierre introduced as literally as possible into the code.
Thanks to all the participants and to Pierre who burned his brain!!
The classical annotation for tracking:
* White square + existing focus
The new inventions:
*Contour of the object in mouvement
*Contour of the object defined by the speed
The faster you go, the more traces you produce!
*Contour of the object with delay
*Contour in 3D
The contour is composed by a blue and red line; viewing it with 3D-glasses makes the body jump out of the screen
*Text as tracking
A player can add and change live text that follows the body
See more pictures.