We searched, tried, studied, got frustrated, took breaks, worked out, had great lunches, and agreed upon many things, a.o. that softwares are like beasts that need to be tamed.
Kaleidoscope & Object Score Notation, the Next Generation
We searched, tried, studied, got frustrated, took breaks, worked out, had great lunches, and agreed upon many things, a.o. that softwares are like beasts that need to be tamed.
Facts, Poetry & Discipline are the ingredients set for the manual-game.
We looked in different orders at the following media: Read the rest of this post
A lot of stages lead to different experiments in trying to ‘translate’ the manual.
The idea is to give a short presentation (10 min) and give the audience the possibility to explore the space. We decided it will be more a ‘peeking’ into the possibilities of this universe, rather than trying to explain every single detail.
First thing we did was building our small catalogue with basic options.
– on/off buttons by positioning a body
– precise locations/sizes of img/txt/vid
– move an image/txt around
– ffwd or slowing down a video/sound or changing volume by speeding up your steps (with an outside play button :-))
– extending an image/txt by enlarging your body_area
– raising volume through body mass
– sending to & receiving numbers from PD
Working title of this game was ‘The Game of Games’ or ‘Le Jeu des Jeux’.
The choice of names is limitless. We hesitated between two.